Brief History of Hollow Quasar: Study of Azorons

Instructor, Alec Sival, MAT

(A series of lessons for new arrivals)

 

Genome synthesis is the well known practice of cell manipulation, first brought to our attention by the Azorons. They are enfoid-sapiens originating from the Silic plains, a world of great status, perhaps far greater than some of us are willing to accept. Azorons are a race with skin of the shade of honeydew, eyes in an assortment of striking sapphire, glistening yellow gold, and a rare few of a chromatic blend that appears almost clear in natural light. Bred as catalysts for experiments conducted by corporations once outlawed, their species grew strong in their former land, multiplied rapidly, and amassed substantive intelligence within a short period of time. Within a time frame of approximately fifty-five landshifts, they were technologically advanced in the exploration of our great isles, and the first to travel beyond the rim. The name Azoron is derived from the word azonic, and as such, they departed, and quickly became a vital asset of this newer, faster world.

 

The Azorons are among the most recent dwellers inside the Quasar Isles. Despite this, the race has managed to sustain an influential presence within the system. This one is known as Hollow Quasar, and it is vast, stretching infinitely into many directions, linked by wiry tunnels and circuitboard shores.

 

Hollow Quasar draws various collections of enterprising ideas, intuitive creations, and a limited number of design flaws from other systems. Odd drifters wander the data-laden frontier, traveling in strands and through a maze of channels. Azorons are just a small sector of the populace, colonized mainly on Prime I.D.E. Nonetheless, a large number have migrated onto the next highly advanced system of Cerasis, and they have settled primarily into its capital of Triad; although ruled by the Centurian majority, it has quickly become a comfortable habitation for those Azorons who choose it as their permanent home.

 

Peace between Centurians and Azorons is not the norm however. The norm is building an opposition against any given species, doing whatever it takes to eliminate all possibilities of freedom and initiate bedlam. It has been this way since the Spacians entered the realm from their own world of futile terror. Nimith-Veris, it's called, and since leaving it, they have been unwanted as festering cancerous growths, fervently seeking to destroy anything of sustenance and slaughtering their way to power.

 

The struggle for survival has taken a toll on our world. Infoid production and sorting, (similar to genetic coding) have grown rapidly from practices conducted by infantile organizations to what puts the bread and butter on our tables at dinnertime. Entire networks are dedicated to the practice of strenuous power hauls and cooridinates reaching farther out all the time. The average resident of this world works a full landshift and returns home to test gadgets and personal data extractors that feed information back to huge genetic depositories.

 

To be fair, I can say that we are a healthy population overall. Those who have navigated the isles into this young region are the strongest and brightest of their native systems.

 

Prime I.D.E., home of the Azorons, leads in the area of research and discovery. They have built one of the most highly trained and effective defenses throughout our system. They have also worked hard toward peace with the other sectors in this new world, including the Centurians-another influential group who we'll study in another lesson-to bring peace, prosperity, and stability. Recently, the Azorons formed an Alliance with Cerasis, and now have opened an invitation for peace talks with another group, the Mythicons. This collaboration could very well provide our most open observations of the mysterious golden-skinned, golden-blooded Mythicon infoids ever documented.

 

End of lesson.

transmission end 6.83:89