Brief History of Hollow Quasar: Study of Azorons
Instructor, Alec Sival, MAT
(A series of lessons for new arrivals)
Genome synthesis is the well known practice of cell
manipulation, first brought to our attention by the Azorons. They are enfoid-sapiens
originating from the Silic plains, a world of great status, perhaps far greater
than some of us are willing to accept. Azorons are a race with skin of the
shade of honeydew, eyes in an assortment of striking sapphire, glistening
yellow gold, and a rare few of a chromatic blend that appears almost clear in
natural light. Bred as catalysts for experiments conducted by corporations once
outlawed, their species grew strong in their former land, multiplied rapidly,
and amassed substantive intelligence within a short period of time. Within a
time frame of approximately fifty-five landshifts, they were technologically
advanced in the exploration of our great isles, and the first to travel beyond
the rim. The name Azoron is derived from the word azonic, and as such, they
departed, and quickly became a vital asset of this newer, faster world.
The Azorons are among the most recent dwellers inside the
Quasar Isles. Despite this, the race has managed to sustain an influential
presence within the system. This one is known as Hollow Quasar, and it is vast,
stretching infinitely into many directions, linked by wiry tunnels and
circuitboard shores.
Hollow Quasar draws various collections of enterprising
ideas, intuitive creations, and a limited number of design flaws from other
systems. Odd drifters wander the data-laden frontier, traveling in strands and
through a maze of channels. Azorons are just a small sector of the populace,
colonized mainly on Prime I.D.E. Nonetheless, a large number have migrated onto
the next highly advanced system of Cerasis, and they have settled primarily
into its capital of Triad; although ruled by the Centurian majority, it has
quickly become a comfortable habitation for those Azorons who choose it as
their permanent home.
Peace between Centurians and Azorons is not the norm
however. The norm is building an opposition against any given species, doing
whatever it takes to eliminate all possibilities of freedom and initiate
bedlam. It has been this way since the Spacians entered the realm from their
own world of futile terror. Nimith-Veris, it's called, and since leaving it,
they have been unwanted as festering cancerous growths, fervently seeking to
destroy anything of sustenance and slaughtering their way to power.
The struggle for survival has taken a toll on our world.
Infoid production and sorting, (similar to genetic coding) have grown rapidly
from practices conducted by infantile organizations to what puts the bread and
butter on our tables at dinnertime. Entire networks are dedicated to the
practice of strenuous power hauls and cooridinates reaching farther out all the
time. The average resident of this world works a full landshift and returns
home to test gadgets and personal data extractors that feed information back to
huge genetic depositories.
To be fair, I can say that we are a healthy population
overall. Those who have navigated the isles into this young region are the
strongest and brightest of their native systems.
Prime I.D.E., home of the Azorons, leads in the area of
research and discovery. They have built one of the most highly trained and
effective defenses throughout our system. They have also worked hard toward
peace with the other sectors in this new world, including the
Centurians-another influential group who we'll study in another lesson-to bring
peace, prosperity, and stability. Recently, the Azorons formed an Alliance with
Cerasis, and now have opened an invitation for peace talks with another group,
the Mythicons. This collaboration could very well provide our most open
observations of the mysterious golden-skinned, golden-blooded Mythicon infoids
ever documented.
End of lesson.
transmission end 6.83:89